You need to maintain your hunger level in order to automatically heal from combat, and there is only a limited supply of food to be found in each dungeon, forcing you to move on to more dangerous depths. In fact, levelling-up is far from your average roguelike experience thanks to the inclusion of a 'belly' meter that prevents you from staying on and grinding a particular floor for too long. First and foremost, unlike other rogue games, the different character classes you play as genuinely make the game feel entirely different due to their unique skill and spell-trees whether you choose to play as the tank-like warrior (who is seemingly half-man-half-dino and an expert at close combat), jack-of-all trades Crusader (with his mix of holy-magic and weapon skills), the enchanted Fairy Wizard or assassin-like Skellyman, levelling-up is a real joy, introducing you to many new and wonderful ways to defeat the dungeon denziens. In fact, the only weak point is probably the name, which is not only meaningless but also so generic that you could easily make the mistake of passing the game by - or at least you would if it wasn't for the ever-so-enticing cover art. There are so many wonderful things to say about 100 Rogues that it is hard to know where to begin. Oh yes, this game is full of these moments. Neat, huh? But it has to be said that nothing beats the time I slayed Satan by biting him in the groin whilst in the guise of a giant dinosaur. Another epic encounter saw my luckless crusader almost vanquished by a rocket-launcher wielding robot, barely surviving close combat, yet ultimately winning the battle by throwing an arrow at the fiend whilst bravely fleeing the scene. In 100 Rogues that very fate was realised. It's not often I can claim that my second playthrough of a game resulted in me dying in the pits of hell, mercilessly butchered by a clown and a pack of gummi-rats shortly after defeating the pope. More Rogue-lite than Roguelike, with its SNES-era production values and console gameplay, not-to-be-taken-seriously bestiary, boss battles and tongue-in-cheek humour, I'd probably go as far as to say its my favourite classic-style rogue game released to date. Towerfall may well be the top multiplayer game on the Ouya, but Wesley Paugh's 100 Rogues is hands-down the best single-player game available for the console - at least in this humble reviewer's opinion.
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